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Generating the Contract Report
Overview
The Contract report, or C report, provides much more information than the standard game report generated by ACBLScore The Contract report shows not only the scores but can also include:
- the cards each player held and the computer analysis of what contracts can be made
- the contract each team played, their score and the matchpoints awarded
The amount of data in the report depends on whether or not the BridgePad scoring units were used at the game.
The procedure for generating this report is a three step proces:
- Generate a Recap/Press report from ACLBScore
- Move the dealing machine game file from the dealing machine computer to the main director's computer (you may not have to do this if you are generating the report on your own computer)
- Generate the report. Note that the process will automatically use the appropriate BridgePad file if it is in the same folder as the ACBLScore game file.
The procedure assumes the process is done on the Bridge Center director's computer unless otherwise specified.
Generate a Recap/Press report
- Launch ACBLScore
- Open the game file
- Select the first section
- Select Reports - Recap/Press > Screen/File (LR) report
- Select Destination:
- Select 3 Text file
- Select Enter
- File name:
- Save in:
- Bridge Center: Select C: - ACBLScore - GAMEFILE if it is not already selected, or,
- Select the location on the computer where you want to save the game results, e.g., your Documents folder.
- File name: Add a letter C to the front of the default name to differentiate it from the standard report.
- Select Save
- Select option: This window will not usually appear for the first section. If it does, and for all subsequent sections:
- Select Overwrite (original file destroyed)
- Select OK
- Select recap option:
- Select 9 Short Press + Recap (traveler format)
- Select OK
- Report Width:
- select 132 (any other reasonably large number will also be fine)
- select OK
If there is more than one section in the same game (not a separate game):
- Change to another section using the Up or Down keys or the F7 key
- Repeat the instructions, above, for each subsequent section. For each additional section when the Select Option page displays select Append to original file
Move the DUP file for the game to the director's computer
- Load a portable USB drive into the dealing machine computer
- Locate the DUP file:
- Select Open - My Computer
- Select C: Preload
- Select DMPRO
- Select the desired file
- Right click and select Move to - (the name of the USB drive)
- Remove the USB drive from the dealing machine computer. It is best to use the arrow icon in the lower right corner of the desktop to tell the computer to unmount it.
- Load the portable USB drive into the director's Computer.
- Either leave the DUP file on the USB drive or move it to the director's computer. Eg., to the desktop. Whichever you do, remember where it is so you can select it in the instructions below.
Generate the Contract Report
- Launch BridgeComposer
- Select File - Open
- Open: Select the DUP file:
- Select: Tools - Double Dummy all Boards
- Select: Tools - Import From ACBLscore
- Import from ACBLscore:
- Look In: Select the location of the LR report you generated, above.
- File Name: Select the LR report.
- Select Open
- If the name of your LR report is different than the name of your ACBLScore game file you will need to select the proper BridgePad file when asked for it.
- Use the F6 key and Shift-F6 to see the various pages of the report so far
- Select Format - Board Layout
- Board Layout:
- Select the General tab
- Select Float left for the Diagram Position
- Select the Score tab
- Select Default for the Sort order
- Select OK
- Select File - Save as HTML
- Save as HTML:
- Save In: Select the location where you want to save this report. At the Bridge Center this will normally default to C: - ACBLSCOR - GAMEFILE
- File Name: Name the file CYYMMDDT.htm where:
- C is the letter C
- YY is the two digit year (e.g., 10 for 2010)
- MM is the two digit month (e.g., 04 for April)
- DD is the two digit day of the month
- T is the time of the game (M for morning, A for afternoon, E for evening or L for late)
- .htm are the letters .htm
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